Route snapshot · Community Report · Last Verified 2026-08-08
Mistfall Hunter Brandrgarde Map Guide
Brandrgarde is the second map — here's where to find POIs, extraction points, bosses and the best loot.
Route snapshot
Make the exit plan before taking the fight
- Choose an approach
- Mark a fallback
- Leave with the loot
Brandrgarde at a Glance
Brandrgarde is the second map in the V1 data and the place where Mistfall Hunter's game opens up. Where Hallowgrove is tight and contested, Brandrgarde is larger, with longer sightlines, more route options and a different rhythm of play. The map rewards planning over reaction, and players who learn its routes gain a serious edge over squads that treat it like a bigger Hallowgrove.
- Second map in the V1 data — larger, longer sightlines
- Rewards planning over reaction
- Third parties come slower; committed plans work
- Interactive Map layers + this guide = the full picture
- Community Report trust label, verified 2026-08-08
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The map's scale changes everything about how fights happen. Squads are spread further apart, the third parties come slower, and the high-value POIs are separated by enough ground that a squad can commit to a plan without constant interruption. That makes Brandrgarde the better map for deliberate play — and for the ranged classes that thrive on open sightlines.
The Interactive Map tool on this site marks the POIs, extraction points and boss locations for Brandrgarde, and this guide explains how to use those layers to plan routes. The data is labeled Community Report with a Last Verified date, and positions are reviewed after map-affecting patches. Use the tool and the guide together.
Brandrgarde POI Overview
Brandrgarde's POIs are spread across a larger area, which changes how you read them. On Hallowgrove, the POIs funnel squads together; on Brandrgarde, the POIs let squads spread out and choose their fights. The Interactive Map marks the POI locations with clickable details, and the loot route section below builds on the POI read.
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The high-value POIs on Brandrgarde are worth the trip, but the distance between them means committing to one usually means skipping the others. The mid-value POIs are the map's bread and butter — good loot, reasonable risk and often uncontested because the strong squads are fighting over the high-value spots. The low-value POIs are the safety net.
The most important POI skill on Brandrgarde is commitment. Because the map is large, switching plans mid-run costs more time than on Hallowgrove. Decide which POI or chain of POIs you are taking before the run, and commit to the plan unless the lobby clearly changes it.
| POI Type | Loot Profile | Risk | Best For |
|---|---|---|---|
| High-value POIs | Best loot, rare items | Fights, but separated | Strong squads with a plan |
| Mid-value POIs | Solid loot, good items | Often uncontested | Balanced squads, consistent gold |
| Low-value POIs | Common loot | Few fights | Safe extracts, learning players |
| Boss locations | Boss-specific drops | Very high | Squads with a boss plan |
Extraction Points on Brandrgarde
Brandrgarde's extraction points are spread out to match the map's scale, which means the exit choice is a route decision rather than a panic decision. The map guide lists all extraction points with positions and activation details in the Interactive Map. The extra distance between exits gives you options, but it also means the walk to the far exit is longer and riskier.
- Exits are spread out — the exit choice is a route decision
- Choose the exit before you choose the loot
- Work the POI chain that trends toward the exit
- Avoid the walk-with-a-full-pack problem
- The checklist forces the exit decision before loot distracts you
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The golden rule of extraction on Brandrgarde is the same as Hallowgrove — choose the exit before you choose the loot — but the execution differs. On Brandrgarde, the extraction point is part of the route plan from the start: you pick the POI chain that ends near the exit you want, rather than deciding the exit after the loot.
In practice, the safest pattern is to work a POI chain that trends toward the exit, so the last POI is the closest to the extraction point. This avoids the walk-with-a-full-pack problem that kills so many squads on both maps. The Extraction Checklist includes the pre-extract confirmation that forces this decision.
Brandrgarde Boss Locations and Strategy
Brandrgarde hosts boss locations marked on the Interactive Map with layer filters. The bosses drop exclusive items and draw third parties, but the map's scale changes the third-party math — the cleanup squad takes longer to arrive, which gives a prepared squad more time to secure the kill and the loot. Salmar is the Brandrgarde boss with a dedicated guide in the V1 data.
- Bosses drop exclusive items and draw third parties
- Larger map = slower cleanup squad = more time
- Plan the approach route and the exit before the fight
- Salmar is the Brandrgarde boss with a dedicated guide
- Boss is more attractive here than on Hallowgrove
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The strategy for Brandrgarde bosses starts with the approach route. Because the map is large, the approach is a plan: which POI chain to farm on the way, which extraction point to use after, and how long the squad is willing to stay committed. The Boss Guides cover the specific fights, including Salmar's patterns.
The risk-reward read is the core skill on Brandrgarde too, but the numbers are different. A boss fight on Brandrgarde is less likely to draw an immediate third party than the same fight on Hallowgrove, which makes the boss a more attractive objective here. Take it when the approach routes are clear and the extraction plan is solid.
Best Loot Routes on Brandrgarde
The best Brandrgarde routes exploit the map's scale. The classic route chains mid-value POIs in a line that trends toward the extraction point, filling the pack at a steady pace without contesting the fights that the high-value POIs attract. This is the consistent gold route, and the Gold Farming guide ranks it by gold per hour.
- Classic route: mid-value POI chain trending to the exit
- High-value route: one big POI, then double-POI if clean
- Boss route: add Salmar when the approach is clear
- Brandrgarde's scale makes double-POI runs viable
- The Gold Farming guide ranks routes by gold per hour
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The high-value route commits to one of the big POIs, wins or escapes the contest, and then decides whether to push the second high-value POI or extract with the haul. On Brandrgarde, the distance between high-value POIs makes the double-POI run a real option — the cleanup from the first fight usually cannot reach you in time.
The boss route adds Salmar to either pattern. It is the highest-risk option, but Brandrgarde's scale makes it more attractive than the same route on Hallowgrove. The map layers help you plan all three routes before the run, and the extraction-point selection is the final decision in each.
Sightlines and Ranged Play on Brandrgarde
Brandrgarde is the map where the ranged classes come into their own. The long sightlines give the Blackarrow and the Sorcerer the space they need to farm from range, and the open ground between POIs punishes squads that walk in the open. A Blackarrow holding a Brandrgarde sightline controls the approach to an entire POI.
- Long sightlines favor Blackarrow and Sorcerer
- Open ground punishes walking in the open
- Frontline escorts across the map and holds the POI
- Fights are more visible — squads choose engagements with info
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The frontline classes still have a role, but it changes. On Hallowgrove, the Mercenary holds tight rooms; on Brandrgarde, the frontline's job is to escort the squad across the open ground and hold the POI while the ranged classes work. The class guides cover the map-specific positioning.
The map's openness also changes the third-party dynamic. The fights are more visible from further away, which means squads can choose their engagements with more information. The PvP Survival Guide covers the positioning and awareness that this style of play demands.
Brandrgarde vs Hallowgrove: Which to Play
The choice between Hallowgrove and Brandrgarde is a playstyle choice. Hallowgrove is fast, contested and reactive — it rewards the squad that wins the first fight and punishes slow play. Brandrgarde is deliberate, planned and spread out — it rewards the squad that commits to a route and executes it cleanly.
- Hallowgrove: fast, contested, reactive
- Brandrgarde: deliberate, planned, spread out
- Learn on Hallowgrove, graduate to Brandrgarde
- The map is part of the loadout
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New players usually learn on Hallowgrove because the smaller map teaches the fundamentals faster: POI reading, third-party awareness, exit discipline. Brandrgarde is the second step, where the fundamentals get applied at scale and the planning skills get built. The Beginner Guide covers this progression.
The best players play both maps and adjust their style. The map is part of the loadout — the class, the build and the route all change with the map choice. The Interactive Map lets you compare the two maps' layers side by side, and the class guides cover the map-specific adjustments.
Brandrgarde Class Recommendations
The Blackarrow is the map's natural star. The long sightlines and open ground reward the ranged class's entire kit, and a Blackarrow that holds a good angle can control an entire POI approach. The Solo Tier List ranks the class highly for exactly this reason — on Brandrgarde, the range advantage is the map's own geometry.
- Blackarrow: the map's natural star
- Sorcerer: space to set up and land the burst
- Frontline: escort and hold, not brawl
- Shadowstrix: the flank has more time to develop
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The Sorcerer also thrives on Brandrgarde, with more space to set up and more time to land the burst before the fight closes. The fragility is still there, but the map's scale gives the class the room it needs. The Sorcerer Build Guide covers the positioning.
The frontline classes are still strong, but their role shifts to escort and hold. A Mercenary or Withered Knight that escorts the squad across the open ground and holds the POI while the ranged classes farm is playing Brandrgarde correctly. The Shadowstrix works on the map's flanks, where the extra distance gives the flank more time to develop.
Common Brandrgarde Mistakes and Fixes
The most common Brandrgarde mistake is playing it like Hallowgrove. Squads that treat the map as a bigger tight map overcommit to fights, ignore the route planning that the scale demands, and get punished for it. The fix is committing to a route plan before the run and adjusting only when the lobby clearly changes it.
- Playing it like Hallowgrove fails at scale
- Walking the open ground gets farmed by ranged classes
- Improvising the exit costs more on a large map
- Commit to the route plan and the exit discipline
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The second mistake is walking the open ground without cover. Brandrgarde's sightlines mean a squad in the open is visible to half the map, and the ranged classes will farm them. The fix is using the terrain and the POI chains as cover — the Interactive Map layers help plan the covered routes.
The third mistake is picking the nearest extraction point instead of the planned one. The extra distance on Brandrgarde makes the exit choice a bigger commitment, and improvising it at the last second hands the loot to the waiting squad. The fix is the exit discipline from the checklist, applied from the start of the route.
The final mistake is squad splitting at the wrong time. Brandrgarde's size tempts squads to split up and farm two POIs at once, but the map's third parties punish the split — when the fight arrives, the squad is not together to respond. The fix is agreeing on the split and the regroup point before the run, so the squad can reunite fast when the lobby turns hostile. A squad that is together for the fights and split only for safe farming extracts at a much higher rate.
When planning Brandrgarde, mark a primary lane and a quieter alternative before loading in. The primary lane should match the resources you need; the alternative should let you leave if the first area is already contested. As you move, update the plan from what you can observe rather than from an assumed spawn or route. A closed door, fresh noise, or an empty container can be useful information, but it is not proof of what happens next. After the run, note which route decision improved your odds and which one added exposure. Those route-specific notes are more actionable than a universal map rule.
Frequently asked questions
Where is Brandrgarde in Mistfall Hunter?
Brandrgarde is the second Mistfall Hunter map. This guide covers its POIs, extraction points, boss locations and loot routes.
How many extraction points does Brandrgarde have?
This page does not confirm a current route-specific answer for “How many extraction points does Brandrgarde have?”. Check the game or current official update notes before relying on a specific detail.
Where are the bosses on Brandrgarde?
Boss locations are marked on the map. Use the Interactive Map layers to plan routes, and the Boss Guides for fight specifics.